![]() ![]() The game also stutters to a halt whenever you find yourself outside of the expected path, and it can be a boring and frustrating job to get back to where you need to be. I did have a few quibbles with level design, as sometimes things can fly at you a little too quickly and some of the stages felt more like memorization than skill. Having just finished a few hours of Battlefield 3 before playing this game, that was a fairly surreal thing to discover. Heck, you can even gain points to buy skills that augment your abilities in the game, and you can save different loadouts for your character in order to do better on certain levels. While those who need to finish everything may be frustrated, the game gives you a choice of different challenges to tackle to move ahead, so things never become too frustrating. Still, the addition of numerous challenge levels that mix in the secondary characters and give you different ways to interact with the levels are a welcome way to mix up the action, and they'll test your abilities to the fullest. If anything, I found myself wishing for more boss battles. If you're good at pattern recognition, you won't have any problem with the bad guys. The bosses themselves are pretty standard affairs, even though the graphics are a step above what we're used to from Sonic games. To move forward you need to finish each section in both the 2D and 3D views-and it's neat how the two paths often intersect and criss-cross each other, so you can see hints of what's to come on your first time through-and then you'll need to finish a selection of discrete challenges to grab keys to open the door to the boss battles. The game assumes you know a good amount of Sonic lore, although you won't miss anything by simply ignoring the references and playing. While you can scream through most of the sections on your first or second chance, it will take you many more times before you see everything there is to see.Įach level is a newly designed take on the areas we're used to, and there are references to games, characters, and even bad guys from past games. Each level is a tunnel that funnels you from point A to point B, but there are different paths to take and different surprises to discover. There will be sections where you're simply holding the forward button while asking your friends if they saw that great thing that just happened. The same tension from past games can be found here in order for Sonic to take part in the cool, scripted moments, the game has to take control from the player. The 2D levels are more fun to play overall, but the 3D sections are more cinematic and feature some very impressive moments. Then you must repeat the level as a 3D action-fest that's more scripted and features Sonic's homing lock-on attack and other tricks he picked up in later games. ![]() Once as a classical 2D level the kind we remember from our days with the Sega Genesis. There is the skeleton of a story that involves a scary, smokey-black monster that brings the old and new Sonic together, and this means that each level must be played twice. I was impressed with Sonic 4: Episode 1, but this is even better. Sonic Generations is out now on the Xbox 360, PS3, and PC, and it is not a perfect game-we'll go over some of the areas where things fall apart-but it comes the closest to bringing back everything we loved about Sonic, while getting rid of the things that continued to annoy us. We kept crawling back to the same disappointment, hoping against hope that the latest game would be more like the classic releases and wouldn't feature any goofy sidekicks or weird relationships with human girls. We kept hearing that this next game would be the good one, and that we had nothing to worry about. There have been hints that Sonic could still work as a character, such as the 2D games that were released on the Nintendo DS system, but everyone's favorite hedgehog has been in trouble for longer than he's been a viable mascot. ![]()
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![]() ![]() The sacking of the village would be complete if not for the intervention of Moiraine. (When the dust settles, he allows everyone to believe she incurred the fatal blow from a Trolloc rather than from him.) In dispatching their own attacker, Perrin accidentally kills his wife Laila (Helena Westerman) with an errant ax strike. Egwene watches helplessly as a Trolloc carries off her mentor, Nynaeve. Rand and Tam finish off a Trolloc who broke into the inn at the cost of a poisoned wound to Tam’s shoulder. Mat barely rescues his kid sisters on behalf of his neglectful parents. If you get the vibe of an army of Tolkien orcs given a less reptilian makeover, commanded by Lord Voldemort in a ringwraith costume, you’re pretty much there.ĭespite the best efforts of some of the villagers, the attack is a disaster. These towering werewolf/warthog/minotaur hybrid-looking beasts operate under the command of a “fade,” or Myrddraal, a white-faced eyeless ghoul who commands them from afar on the back of a spooky horse. (The adaptation is also casually, confidently racially diverse, in a way that’s barely noticeable as the hour progresses.)īut the idyllic existence of the Two Rivers community-seriously, they’re in the middle of some kind of festival when the shit goes down-comes to an end very quickly, when a horde of Trollocs attacks the town. ![]() That marriage, and its rapid and (spoiler alert) violent dissolution, is a major departure from The Eye of the World, the book this first season adapts, in which Perrin is a bachelor. Rand and Egwene’s circle of friends includes Mat (Barney Harris, already recast for the show’s second season), a wisecracking son of alcoholic parents, and Perrin (Marcus Rutherford), a blacksmith and the sole married member of the crew. Her red-haired love interest Rand (Josha Stradowski) is the son of the local innkeeper, Tam ( Game of Thrones veteran Michael “Roose Bolton” McElhatton) despite his hot and heavy relationship with Egwene, he must contend with her choice to follow Nynaeve’s footsteps and become a celibate Wisdom herself. Egwene (Madeleine Madden) has just been inducted into womanhood by the village’s “Wisdom,” a sort of healer-slash-spiritual leader named Nynaeve (Zoë Robins). Moiraine’s search brings her to a pleasant little country village called the Two Rivers, where we meet the rest of the main cast. Now that the Aes Sedai have sensed this being’s presence in the world once more, it’s imperative to find them, though whether to tutor them or contain them is so far unclear. Known as the Dragon Reborn, this unidentified young man or woman is the reincarnation of the historical figure whose attempt to “cage darkness itself” led to a total cataclysm. Moiraine and her bodyguard, al’Lan Mandragoran (Daniel Henney), set out for the hinterlands searching for a figure shrouded in mystery. (Some of her more militant sisters track down and execute a hapless man who’s made contact with the source of their magic in a brief aside.) The vibe is a bit like the Bene Gesserit from Dune, but with elemental powers straight out of Avatar: The Last Airbender. The Aes Sedai are an order of magic-wielding women indeed, only women are permitted to use magic at all in The Wheel of Time’s world. Rosamund Pike stars and starts the series off with her episode-opening narration as Moiraine, a powerful member of the Aes Sedai. In essence, the protagonists of the show, adapted from Robert Jordan’s eponymous series of fantasy novels, are also the protagonists of the world it depicts. By the end of the hour, written by showrunner Rafe Judkins (who wrote for Agents of SHIELD) and directed by Uta Briesewitz (one of The Wire’s ace cinematographers back in the day), four lowly peasants have been told by a powerful sorceress that one of them is a messianic figure and that they must accompany her on a journey away from home as she tries to figure out which one it is. But still, there’s a definite sense that the episode, titled “Leavetaking,” exists primarily to let the main characters know they are, in fact, the main characters. From background extras to leading ladies, everyone gets their hands dirty in this thing. The premiere episode of The Wheel of Time isn’t quite this direct in terms of its visual signifiers. ![]() “I dunno,” responds a collector of dead bodies. ![]() There’s a Monty Python bit from Holy Grail - and forgive my presumptuousness, but there once was a time where if you were a person familiar with The Wheel of Time, the chances were good that you knew your Monty Python - where a sparkling-clean King Arthur trots past the heavily soiled peasantry. ![]() ![]() ![]() The Teacher's Guide-Free Worksheets, SMARTboard templates, and lesson plans for teachers.
![]() ![]() ![]() He was obsessed with the fact that he wanted to be better than Son Goku and each time he tried to attack from behind because in the combats correct Son Goku was the one who wins all the time. Vegeta, also known as the prince Vegeta is a character ruthless and cruel, that from childhood was a murderer without scruples. Among the enemies of Goku, we have included Piccolo and Vegeta. Son Gohan has increased and he enjoys all about martial arts and he lived a life similar to Son Goku lives. Reaching the age of maturity, Goku marries and makes himself a child whom they appoint as Son Gohan, in her grandfather's memory. By the time he was a little child, Goku was sent on Earth from the planet Vegeta, where he was born, to destroy all the inhabitants, but along with Gohan, his grandfather, it has turned up to the defender of Earth. After this incident, his life has changed more and more, he was now alone in the fight with the evil. After he had returned to normal, our hero could not remember anything and with the passing years had not been able to remember how it happened. One night, Goku turns into a gorilla and kills his adoptive grandfather without accomplishing what he did. This is an example of a hero that should be followed, but he was the only one who fights with good intentions reason for which drew on his side a lot of enemies. Son Goku fought always to keep the peace and was appointed guardian of Earth and the driver Combatants Z. Adoptive grandfather has raised him reprimanding all about martial arts and he turned into a fighter extraordinarily good and powerful. At the beginning of cult Son Goku, it appears that a child alone was adopted by an expert martial arts and increased thinking he is his nephew. Son Goku now appears on in the category Dragon Ball Z games. Has appeared then a card game collection of Dragon Ball Z, and a lot of video games with the same subject. Dragon Ball Z has been broadcast as a serial from 1984 up to the year 1995, after which the 519 chapters of the cult have been published in 42 volumes.ĭragon Ball Z was broadcast later like a movie and has been 17 movies of this kind based on the story of Son Goku`s life. The series is inspired by the Chinese novel Journey to the West and aims at the adventures of Son Goku throughout his entire life. Dragon Ball Z is an animated serial of Japanese origin, produced by AKIRA Toriyma. ![]() But I want to present the Dragon Ball Z story to these of you who don't know who is Son Goku, Beerus, Vegeta, Frieza, Videl, Gohan, Whis, Bardock, and others. Dragon Ball Z Games is one of the oldest categories from our website because these cartoons were related a long time ago. ![]() ![]() ![]() The side missions really do disappoint and only really seem to serve as chores which increase your Karma rank. They range from drawing some graffiti, finding audio logs, seeking out undercover agents all ultimately leading to Far Cry style outpost (territory) takeovers. It just doesn’t seem right that the core story is so short especially when you consider the quite dull side missions that are there to fill your time. That’s not to say that anything is particularly bad per se it’s just devoid of new ideas and for want of a better, less used phrase, playing it safe.Oddly, for a game of this nature, the core campaign is surprisingly short – a mix of new power acquiring, running after people, killing people in multi-opponent matchups or one on one boss fights. It’s a videogame so this sort of thing is to be expected but by the time you’ve seen it a third time in the course of your first playthrough then you find yourself rolling your eyes slightly and wishing for something just a little bit more. The minute to minute gameplay is standard fare for an action hero open world game (think Prototype) which unfortunately towards the end leans too heavily on the gameplay tropes that are built into the game, for example find three of these things to gain more superpowers, then go and take on the big baddy. If he’s changing the world one random piece of graffiti at a time (an embarrassment of a mini-game) or abusing the DUP’s emergency conduit hotline he’s usually doing it with an attitude or a swagger which in no way warms you to the character or his plight – he really seems to come off the opposite of what the team appear to have been going for. Whip it real goodOne of the core issues with the story is the lead character, whilst voiced impeccably by the always reliable Troy Baker, he really isn’t likeable. This is a step too far for young Delsin and a tale of outright revenge begins complete with smoke, neon, video and concrete powers, all of which are spectacularly rendered on screen. So set on her goals is she that she will do pretty much anything to anyone to get to the conduits – sadly for Delsin this means that she might hurt some of his friends to get to him now he’s acquired his new abilities. The DUP were formed to control the “problem” and their lead Brooke Augustine is a grey-suit wearing, stern faced, vindictive so and so (with her own conduit powers) whose sole purpose is to find and imprison all conduits. Naturally though conduits are portrayed as bad bad people, freaks of nature if you will and the people have rallied against their kind. Upon assisting them, one of the conduits power is transferred and things take a slightly superpowers turn for our hero. Our adventure starts off slowly, introducing the player to the characters and the gameplay mechanics but soon escalates as a prison bus turns over spilling out some nasty conduits, coincidentally near where Delsin and his brother were chatting about Delsin’s behaviour. ![]() Billed as a fresh start for the Infamous franchise with a gradually increasing buzz surrounding it, could this be the exclusive title that really shows off their shiny (potentially now a bit dusty) new console?You play as Delsin Rowe, a not-so-loveable rogue who stumbles upon his ability to absorb the powers of other conduits think Rogue from X-Men. As a result there are now an awful lot of PS4 owners out in the world wondering why they forked out £350 on launch and here is where Infamous Second Son steps up into the limelight. Sadly though for all the fanfare and internet forum shouting nothing in the PS4 line-up has shone Killzone was gorgeous yet hugely underwhelming to play and the other big release, Knack, was just flat out poor. Literally millions of PS4s have been shipped since the rather huge launch back in November and fanboys the world over have been heralding this as the new dawn of gaming – native 1080p, 60fps, amazing particle effects and so on, the sky’s the limit. Put simply, Infamous: Second Son has an awful lot riding on it. ![]() ![]() ![]() Until two years ago, most games were still written for Dos, even those running under Windows 95. This was also true with Dos when it first appeared, and games developers went straight to the metal instead of using the BIOS or DOS API routines. This requires a lot of code between your App and the video card hardware and this 'Thick Api' is why Windows output routines are slow. Windows's strength is that it works with many different monitors, video cards and in multiple resolutions and colour depths. Version 3 BTW is the one built into Win NT 4.0. Although DirectX is now at version 6.1, DirectDraw has been virtually unchanged since version 3. ![]() Other DirectX APIs include DirectSound for soundcards, DirectInput for joysticks etc, Direct3d for 3d graphics and DirectPlay for multi-player. I'll look at DirectDraw the visual API and come back to the others in future. Your apps can use video cards, sound cards and even force-feedback joysticks through DirectX. This is a family of APIs for fast output and input. It was fast, but limited and soon replaced by DirectX. ![]() This allowed fast output in 256 color modes on Win 3.1 and Win 95. But I'll show you how to use DirectX in your apps to do smooth fast output that can be timed in microseconds not minutes!Ī few years ago, Microsoft's developers realised that Windows was not a games platform and they vowed to change this. With all the tricks possible it still falls lamentably far short of commercial game speeds. If you have ever tried doing fast screen output under Windows, you'll know it's no easy task. Where is the latest version of gx.dll posted There is a dead link in the doc from above.This shows how to start using the DirectX library in Delphi programs and then demonstrates a simple application using the freeware library DelphiX. Part of this doc says that: It is recommended that you always Of DirectX ) Where can I find the best doc on GAPI And asįor copying gx.dll, where can i find the portable version of thisĪn article that answers all of your questions on GAPI: It sounds like GAPI is (although I've heard it was deprecated in favor I need to use whatever facility is most portable to all versions of CE. But you can still install it manually for sure, and then yes you can try drawing with GDI+ but that was awfully slow (even clearing the screen will drop your framerate to less than 30 fps). Interesting, where did you get this information from so you can always use that for drawing operations, might not be as quick but it should surfice in most situations. If you are still unsure about the support, each version of CE also has GDI+ as standard. Not many support the full host of features each DirectX api does, but for the most part they will fully support the DirectDraw operations. However, just because they support these api's doesn't automatically mean that functionality from each will be there, this will quite wildly change depending on the device graphics chip. These are what the developer kits come with as standard, although iirc you can install up to DirectX9 for mobile devices on all of them. And yes, GAPI requires that you copy gx.dll to the device.ĭepends on the version of Windows CE you're using really. GAPI is the only thing you can use for old WinCE devices (e.g. Generic, I mean bare bones CE) or if the hardware distributor would beĪctually, I'm not aware of the presence of DirectDraw on old WinCE devices (I believe it was never there). However I'm unsure if this is supported on "generic" CE devices (by Need something like GAPI (which i believe refers to gx.dll right ), I read that GAPI was deprecated in favor DirectX/DirectDraw. IIRC, on the old versions of WinCE it was called the Game API (GAPI) and it was only made of a couple of functions that allowed you to directly write pixels to the screen in a fast way.Īre you saying the DirectX is not supported on generic WinCE by default or otherwise If so, where can I get this redistributable package Of their CE operating system or can i just redistribute DirectDraw on This If so, should it be provided by the hardware vendor as part ![]() To support fast graphics on generic Windows CE devices I have a fast graphics API to support WinMobile 2003+ and I also want Posted: Smart Devices General, Is DirectDraw supported by Windows CE? Index ‹ Smart Device Development ‹ Smart Devices General ![]() ![]() ![]() TVWise’s UK Premiere Dates page has been updated with this new information. As the last episodes unfold long buried secrets will be revealed, new alliances will be forged, and the saga will climax in an epic battle to end all battles. Moon meanwhile races to save Lydia from impending death after she risked her life for his on the battlefield. Kidnapped by The Master, the Widow is forced to confront her past. Meanwhile, M.K., still reeling from the revelation that Sunny killed his mother, is hell-bent on revenge. Ahead of the premiere of the second half of Season 3, Netflix has released the first eight episodes of the season so you can catch up on Into The Badlands. But with his son’s life on the line, Sunny struggles with his decision to help Pilgrim unlock the Meridian Chamber. In the back-end of season three, an imprisoned Bajie warns Sunny that Pilgrim can’t be trusted. The drama series is produced by AMC Studios and stars Daniel Wu, Nick Frost, Emily Beecham, Eleanor Matsuura, Ally Ioannides, Stephen Lang, Orla Brady, Sherman Augustus, Babou Ceesay, Aramis Knight, Lorraine Toussaint, Ella-Rae Smith, Lewis Tan and Dean-Charles Chapman. Into The Badlands will return to AMC UK to finish airing its third and final season from Monday March 30th at 9pm, it has been announced.Ĭreated by Alfred Gough and Miles Millar, Into The Badlands is set in a land controlled by feudal barons and tells the story of a great warrior and a young boy who embark on a journey across a dangerous land to find enlightenment. ![]() ![]() You can manage your subscription or turn off auto-renewal by going to your Apple account settings after purchase.Įmpower your creativity and sense of humor with Mug Life. The subscription fee is charged to your Google Play account upon confirmation of purchase.
![]() ![]() The arcade game played like a side-scrolling beat-em-up, sort of like a combination of Spartan X and Double Dragon (or Streets of Rage). Now I will turn to games that had a (usually exclusive) NES version based off the arcade version, but not a direct port. Up to this point I have been comparing arcade ports to their originals. And this is playing it in MAME, never mind a loud arcade! In Life Force, there is a fair amount of digitized speech, but it intrudes far too frequently and it is often difficult to make out the words. All these arcade games use FM Synthesis for their music, but I find the FM synthesis for most of these games to be underwhelming compared to the more distinct PSG-based NES music. Contra is an exception and its arrangement sounds very good. Usually the sound effects in Konami's arcade games are good, but they often drown out the music. The Famicom version, Salamander, allows you to have three option pods whereas the NES version only allows two. In the NES version, you can save power up levels and choose how you want to upgrade your ship. It can be difficult at first to distinguish the various powerup icons. In the arcade, if an enemy leaves a power up, you have to take what is given. One other advantage the NES has over the arcade is the use of the Gradius-style powerup system. The arcade version has a nice mini-boss homage to Gradius lacking in the NES. The final boss for stage 6 is far less menacing than the NES version of this boss. Arcade stage 5 is really short and non-descript. Arcade stage 2 becomes the first half of NES stage 6 and arcade stage 4 becomes NES stage 2. The NES version relegates the less impressive bosses in arcade stages 3 and 4 to mini-boss status in NES stages 3 and 2, respectively. Their bosses have no counterparts in the arcade version. ![]() They are two of the most impressive stages as well, as stage 4 sends you through what looks like a living entity and stage 5 sends you through an Egyptian pyramid. The two versions have a nearly identical first, third and last stages, but the NES version's stages 4 and 5 have no arcade counterpart. ![]() The NES version took it as a template and improved on it quite a bit. Life Force for the Arcade has some very nice graphics. Metal Gear for the NES is a mess, Metal Gear 2 looks the part of a sequel but that is about it, and TMNT for the NES just did not leverage the license very well and was unfairly difficult to boot. When Konami does not do things in-house or hands a project off to the B-Team, the results are often disappointing. Its NES equivalent, Rush 'N Attack, has some difficulty balance issues. Green Beret on the Famicom Disk System is a very good port with very catchy music lacking in the arcade version. While the NES version has more stages, it has a severe limit on the number of enemies on the screen and the stages get monotonous. However, I do not consider it as superior to its arcade original because the arcade original is extremely colorful like the TV show, well-animated and supports four players. TMNT 2 - The Arcade Game for the NES is without a doubt the best contemporary port of the arcade title. When they do things in house, the results are usually pretty amazing. While I am here, I would like to praise Konami for handling its ports. The Famicom Disk System version of the game, Final Commando, is not quite as impressive as the NES due to the vertical-only scrolling and lack of the first mission. NES Jackal is another great Konami game, and like Contra and Super C and Life Force is a two player simultaneous game. Arcade Top Gunner (Jackal in World versions) is one long stage, no breaks, no bosses (except at the very end and its pretty underwhelming) It gets very repetitive after a while. Jackal for the Arcade came earlier (1986) than either Contra (1987) or Super Contra (1988). The NES version gives you a break, and the Famicom version has short scenes that propel the story. Also, the last four levels in the arcade progress without a break. The level 5 and 6 bosses are treated more like the level 5 tanks. The NES's Level 3 boss is much cooler than the arcade's. ![]() The graphics use many more colors but everything appears small. Enemies are on top of you without fair warning. Using a vertically oriented monitor as the arcade original did makes sense in an overhead shooter but not in a sidescroller. The bosses are great (except level 7, which is something of a let down, but is non-existent in the arcade version.)Ĭompared to the NES version, the arcade original has very short stages and they are very simplistic. It has good graphics (especially the Famicom version, which has animation inthe backgrounds in level 1, 5 & 8) and excellent music for its time. Contra is widely recognized as a classic on the NES. ![]() ![]() ![]() ![]() Bradley is completely winded by the news, the sound around her zones out as she walks back into the studio with a dazed look, shuffles past everyone, turns around and breaks the news to all her colleagues - this scene is entirely silenced to emphasize the shock of the moment until Fred speaks this highlights the audacity of what he says: ‘Let’s take a moment to honor and remember Hannah, our dear colleague.” Fred is one of the men that made Hannah feel that way.īradley rings Chip and explains that the interview is off and drops the news that Hannah is dead. While Marlon introduces himself, Claire rings Bradley and tells her that Hannah is dead - she overdosed. Hannah is dead.Įpisode 10, “The Interview” then moves to the studio and Fred delivers a speech about Chip now that he is fired. Claire walks upstairs to see Hannah’s apartment door is already open - she brushes past the people at the door and sees Hannah on the floor completely still with vomit all over her. The next day Claire is determined to make up with Hannah so goes to her apartment before the show starts with coffee. Chip asks his assistant to sneak Mitch into the studio. Meanwhile, Hannah rings up UBA HR and lets them know about accepting the promotion in LA - the camera then watches her walk into the distance slowly. A bemused Mitch does not understand Cory’s words but Cory says it is his last chance - “tomorrow is your shot, confess or you are done”. Chip understands exactly what has happened.Ĭory is still an important cog in all this he visits Mitch and tells him that he cannot act innocent on air and make out that Bradley is the enabler for the interview. When Alex leaves and heads down the escalators, Chip (who is about to be fired) heads up the other way - Alex cannot even look at him as she feels ashamed. Alex hesitates, asking Fred to think of Chip, but he refuses. ![]() The Morning Show Season 1, Episode 10 then moves to Alex, who meets Fred about removing Bradley and Chip and earning co-anchor approval. Hannah tells Bradley that she can use her story and then proceeds to tell her to f–k off. Bradley tries to tell Hannah that it wasn’t her fault while finishing the recording. This scene was more than just words - Hannah’s breakdown and the explicit pain she is feeling is intrinsic to the entire story. At this moment, Hannah freaks out and begins hyperventilating as Bradley tries to calm Hannah down, she confesses to thinking about what happened between her and Mitch, someone she looked up to and adored, 100 times every day. Bradley softly tells her that she is tough and asks about whether she is okay. She hangs on to every word but she is pained by reliving it. This scene is shot in such a way that you can feel that getting the entire story out feels like a lifetime for Hannah. Hannah tells her story about the night in detail, and how she exploded and barged into Fred’s office. Bradley wants to know about her experiences with Mitch. It’s clear that UBA is trying to silence Hannah, but she doesn’t want to partake in it anymore - she’s clearly troubled and deeply hurt by the pressure.īut Hannah changes her mind and meets with Bradley, constructing a significant moment in the finale, and quite possibly the series. Hannah states she does not want her name used and lets Bradley know about the text from Maggie and the promotion offer. Meanwhile, a puzzled Hannah gets a text from journalist Maggie, and then the UBA HR team ring Hannah offering her a promotion, which will send her to a different location.īradley pulls Hannah aside and talks about her potential interview with Mitch. Alex speaks to Bradley which is almost a non-conversation and then bumps into Chip in the corridor - the awkward tension is evident. He’s shocked at the betrayal, and he wants to find a way to nip the story quickly before it escalates. She lets him know about her investigative piece regarding the upper levels of UBA and apologizes to Fred. Maggie, the famous journalist, meets Fred at a restaurant. Meanwhile, Alex meets Marlon about his plans in taking over The Morning Show from Chip. Bradley insists she needs to speak to Hannah first. Bradley claims it is too delicate to air but Cory states that the interview has to go ahead “now”. It’s a great opening monologue for things to come.Ĭory, Chip, and Bradley meet Mitch for evidence on Fred’s complicity - the evidence is Hannah. The Morning Show finale opens up with Yanko drinking himself stupid at a bar - he goes into a rant about the term El Niño, a scientific weatherman term. ![]() |
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