The side missions really do disappoint and only really seem to serve as chores which increase your Karma rank. They range from drawing some graffiti, finding audio logs, seeking out undercover agents all ultimately leading to Far Cry style outpost (territory) takeovers. It just doesn’t seem right that the core story is so short especially when you consider the quite dull side missions that are there to fill your time. That’s not to say that anything is particularly bad per se it’s just devoid of new ideas and for want of a better, less used phrase, playing it safe.Oddly, for a game of this nature, the core campaign is surprisingly short – a mix of new power acquiring, running after people, killing people in multi-opponent matchups or one on one boss fights. It’s a videogame so this sort of thing is to be expected but by the time you’ve seen it a third time in the course of your first playthrough then you find yourself rolling your eyes slightly and wishing for something just a little bit more. The minute to minute gameplay is standard fare for an action hero open world game (think Prototype) which unfortunately towards the end leans too heavily on the gameplay tropes that are built into the game, for example find three of these things to gain more superpowers, then go and take on the big baddy. If he’s changing the world one random piece of graffiti at a time (an embarrassment of a mini-game) or abusing the DUP’s emergency conduit hotline he’s usually doing it with an attitude or a swagger which in no way warms you to the character or his plight – he really seems to come off the opposite of what the team appear to have been going for. Whip it real goodOne of the core issues with the story is the lead character, whilst voiced impeccably by the always reliable Troy Baker, he really isn’t likeable. This is a step too far for young Delsin and a tale of outright revenge begins complete with smoke, neon, video and concrete powers, all of which are spectacularly rendered on screen. So set on her goals is she that she will do pretty much anything to anyone to get to the conduits – sadly for Delsin this means that she might hurt some of his friends to get to him now he’s acquired his new abilities. The DUP were formed to control the “problem” and their lead Brooke Augustine is a grey-suit wearing, stern faced, vindictive so and so (with her own conduit powers) whose sole purpose is to find and imprison all conduits. Naturally though conduits are portrayed as bad bad people, freaks of nature if you will and the people have rallied against their kind. Upon assisting them, one of the conduits power is transferred and things take a slightly superpowers turn for our hero. Our adventure starts off slowly, introducing the player to the characters and the gameplay mechanics but soon escalates as a prison bus turns over spilling out some nasty conduits, coincidentally near where Delsin and his brother were chatting about Delsin’s behaviour. Billed as a fresh start for the Infamous franchise with a gradually increasing buzz surrounding it, could this be the exclusive title that really shows off their shiny (potentially now a bit dusty) new console?You play as Delsin Rowe, a not-so-loveable rogue who stumbles upon his ability to absorb the powers of other conduits think Rogue from X-Men. As a result there are now an awful lot of PS4 owners out in the world wondering why they forked out £350 on launch and here is where Infamous Second Son steps up into the limelight. Sadly though for all the fanfare and internet forum shouting nothing in the PS4 line-up has shone Killzone was gorgeous yet hugely underwhelming to play and the other big release, Knack, was just flat out poor. Literally millions of PS4s have been shipped since the rather huge launch back in November and fanboys the world over have been heralding this as the new dawn of gaming – native 1080p, 60fps, amazing particle effects and so on, the sky’s the limit. Put simply, Infamous: Second Son has an awful lot riding on it.
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